Pengaruh Integrasi Flashcard Digital dan Model Kooperatif Tipe Teams Games Tournament terhadap Hasil Belajar IPA Materi Ekologi dan Keanekaragaman Hayati
DOI:
https://doi.org/10.54065/pelita.6.1.2026.1273Keywords:
Flashcard Digital, Hasil Belajar IPA, Model Pembelajaran Kooperatif, Teams Games TournamentAbstract
This study aims to investigate the differences in learning outcomes between classes using digital flashcard media assisted by QR codes with the TGT cooperative model compared to classes that did not receive the treatment. This study used a quantitative approach with a quasi-experimental design, specifically a pretest-posttest non-equivalent control group design. The subjects of this study consisted of two classes of seventh-grade students at SMP Negeri 48 Surabaya in the even semester of the 2025/2026 academic year. The finding indicate three variables. Research data were collected through written test methods and observations. The results of the pretest and posttest were analyzed through descriptive statistics, normality testing, homogeneity of variance testing, independent t-tests, and effect size calculations using Cohen's d. Meanwhile, observation data regarding learning implementation were evaluated by calculating the percentage of achievement of each indicator. The research findings showed that the average posttest score in the experimental group was above the control group. The results of the independent t-test confirmed a significant difference with a significance value lower than the 0.05 limit. The measurement of effect size using Cohen's d was included in the high category. Observations of the learning process showed that the average overall percentage for both groups was in the very good category. These finding indicate that the learning process in both classes was carried out effectively, with no differences in the quality of classroom management. Thus, this finding implies that the integration of the TGT model with digital flashcard media can be used as an effective learning alternative to improve student learning outcomes. Suggestions that need to be considered, namely the research process can be conducted in more than two meetings, to reduce time constraints. Future research can also apply other science materials that can still be adapted to the TGT learning model and digital flashcard media simultaneously.
References
Ain, I. Q., Sutarja, M. C., Tamam, B., Wulandari, A. Y. R., & Rakhmawan, A. (2025). Development of Interactive Media Based on the SETS Approach to Enhance Students’ Learning Outcomes. Jurnal Literasi Digital, 5(2), 159–169. https://doi.org/10.54065/jld.5.2.2025.876
Al-Ma`shum, R. N., Listiawati, M., & Yuliawati, A. (2024). The Effect of Teams Games Tournament (TGT) Cooperative Learning Model Assisted by EducandyApplication on Student Learning Outcomes on Ecology Material. Jurnal Impresi Indonesia (JII), 3(10), 858–863. https://doi.org/Doi:10.58344/jii.v3i10.5668
Annastasyya, A., & Fathurrahman, M. (2024). Development of QR code-Based Flash Card Media to Improve Learning Outcomes of Grade IV Students. Studies in Learning and Teaching, 5(2), 502–512. https://doi.org/10.46627/silet.v5i2.457
Arsiah, Z., Perwitasari, F., Lismayanti, S., Lestari, S. P., Muhammaditya, N., Kardiawarman, Y., Setyoningrum, W., & Pasaribu, E. (2024). Profil Satuan Pendidikan dengan Capaian AKM Tinggi pada Jenjang SMA/SMK/MA/Sederajat. Pusat Asesmen Pendidikan Badan Standar, Kurikulum, dan Asesmen Pendidikan Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi 2024.
Arvanitakis, I., Palaigeorgiou, G., & Bratitsis, T. (2025). A card-based design tool for supporting design thinking in elementary students. International Journal of Technology and Design Education, 35, 461–481. https://doi.org/10.1007/s10798-024-09916-3
Aspiranti, K. B., Ebner, S., & Flores, L. T. (2024). Comparison of an iPad and Paper?Based Modality for a Flashcard Sight?Phrase Intervention. Contemporary School Psychology, 28, 376–384. https://doi.org/10.1007/s40688-024-00494-8
Bilici, S., & Yilmaz, R. M. (2024). The effects of using collaborative digital storytelling on academic achievement and skill development in biology education. Education and Information Technologies, 29(15), 20243-20266. https://doi.org/10.1007/s10639-024-12638-7
Capinding, A. T. (2021). Effect of Teams-Games Tournament (TGT) strategy on mathematics achievement and class motivation of grade 8 students. International Journal of Game-Based Learning, 11(3), 56–68. https://doi.org/10.4018/IJGBL.2021070104
Cruz Neri, N., Guill, K., & Retelsdorf, J. (2021). Language in science performance: do good readers perform better?. European Journal of Psychology of Education, 36(1), 45-61. https://doi.org/10.1007/s10212-019-00453-5
Damayanti, S., Hariani, L. S., & Naim, N. (2025). The Influence of Team Games Tournament Model on Learning Motivation through Students' Learning Interest. International Journal of Business, Law, and Education, 6(1), 941-947. https://doi.org/10.56442/ijble.v6i1.1114
Donovan, M. M. O. (2021). An Overview of Bruner and Piaget—Cognitive Constructivists.
Durrani, S. F., Naveed, Y., Ali, R., Musharraf, F. F., Hameed, A., & Raza, H. A. (2024). Effectiveness of spaced repetition for clinical problem solving amongst undergraduate medical students studying paediatrics in Pakistan. BMC Medical Education, 24(676). https://doi.org/10.1186/s12909-024-05479-y
Egara, F. O., & Mosimege, M. (2024). Effect of blended learning approach on secondary school learners’ mathematics achievement and retention. Education and Information Technologies, 29(15), 19863-19888. https://doi.org/10.1007/s10639-024-12651-w
Fraenkel, J. R., & Wallen, N. E. (1990). How to design and evaluate research in education. Order Department, McGraw Hill Publishing Co., Princeton Rd., Hightstown, NJ 08520.
Gilbert, M. M., Frommeyer, T. C., Brittain, G. V., Stewart, N. A., Turner, T. M., Stolfi, A., & Parmelee, D. (2023). A cohort study assessing the impact of Anki as a spaced repetition tool on academic performance in medical school. Medical science educator, 33(4), 955-962. https://doi.org/10.1007/s40670-023-01826-8
Govender, I. (2025). Digital literacy and STEM skills–What is the connection? A systematic review. Technology, Knowledge and Learning, 1-22. https://doi.org/10.1007/s10758-025-09879-x
Hackemann, T., Heine, L., & Höttecke, D. (2022). Challenging to Read, Easy to Comprehend? Effects of Linguistic Demands on Secondary Students’ Text Comprehension in Physics. International Journal of Science and Mathematics Education, 20(1), S43–S68. https://doi.org/10.1007/s10763-022-10306-1
Howard, K. S., Tondeur, J., Siddiq, F., & Scherer, R. (2021). Ready, set, go! Profiling teachers’ readiness for online teaching in secondary education. Technology Pedagogy and Education, 30(1), 141–158. https://doi.org/10.1080/1475939X.2020.1839543
Juliwartini, N. K., Azizah, Surahman, Kaharu, S. N., & Nuraini. (2025). The Effect of the Use of the Learning Model (TGT) of Team Games Tournament Assisted by Media Question box on the Learning Outcomes (IPAS) of Fourth Grade Students of SD Inpres 1 Birobuli. International Journal Of Multidisciplinary Research And Analysis, 08(06), 3225–3232. https://doi.org/10.47191/ijmra/v8-i06-19
Khan, R. M. I. (2022). The use of flashcards in teaching EFL vocabulary in online learning. Register Journal, 15(1), 109–125. http://dx.doi.org/10.18326/rgt.v15i1.109-125
Khoirunnisa, L., & Amaliyah, N. (2023). The Influence of the TGT (Team Games Tournament) Type Cooperative Learning Model Assisted by Questions Box Media on Student Learning Outcomes in Science Learning. Jurnal Pendidikan IPA, 9(11), 9804–9809. https://doi.org/10.29303/jppipa.v9i11.4525
Kilpeläinen-Pettersson, J., Koskinen, P., Lehtinen, A., & Mäntylä, T. (2025). Cooperative Learning in Higher Education Physics–A Systematic Literature Review: J. Kilpeläinen-Pettersson et al. International Journal of Science and Mathematics Education, 23(7), 2707-2729. https://doi.org/10.1007/s10763-024-10538-3
Lestari, W., & Isnawati, D. (2025). Effectiveness of TGT and STAD Models in Enhancing Motivation and Accounting Learning Outcomes. Jurnal Pendidikan Akuntansi Indonesia, 23(1), 90–103. https://doi.org/10.21831/jpai.v23i01.83964
Lihu, I., Nirsal, N., & Syafriadi, S. (2023). Utilization of Macromedia Flash in Mathematics Learning. Jurnal Literasi Digital, 3(1), 25–37. https://doi.org/10.54065/jld.3.1.2023.258
Lippiello, S., Carli, M., & Pantano, O. (2025). The Relationship between Performance and Confidence in the Secondary-School Version of the Test of Calculus and Vectors in Mathematics and Physics: S. Lippiello et al. International Journal of Science and Mathematics Education, 23(7), 2997-3020. https://doi.org/10.1007/s10763-025-10560-z
Logayah, D. S., Salira, A. B., Kirani, K., Tianti, T., & Darmawan, R. A. (2023). Pengembangan Augmented Reality Melalui Metode Flash Card Sebagai Media Pembelajaran Ilmu Pengetahuan Sosial. Basicedu Journal, 7(1), 326–338. https://doi.org/10.31004/basicedu.v7i1.4419
Luo, Y.-J., Lin, M.-L., Hsu, C.-H., Liao, C.-C., & Kao, C. C. (2020). The E ectsofTeam-Game-Tournaments Application towards Learning Motivation and Motor Skills in College Physical Education. Sustainability (Switzerland), 12(15). https://doi.org/10.3390/su12156147
Møgelvang, A., & Nyléhn, J. (2023). Co-operative learning in undergraduate mathematics and science education: A scoping review. International Journal of Science and Mathematics Education, 21(6), 1935-1959. https://doi.org/10.1007/s10763-022-10331-0
Nneji, P. O., Oshodi, P. A., Akomolede, S. K., Olayemi, O. J., Uwaila, O. D., Tochi, N. S., Iweuno, B. N., Stanley, N. E., Badmus, A. H., Samson, K. A., & Adenuga, A. (2024). The Impact of Practical Work Experience on Academic Achievement in Biology among Senior Secondary School Students in Yenagoa Metropolis. Journal of Education, Society and Behavioural Science, 37(5), 49–61. https://doi.org/10.9734/jesbs/2024/v37i51322
Panzarella, E., Beribisky, N., & Cribbie, R. A. (2021). Denouncing the use of field-specific effect size distributions to inform magnitude. PeerJ, 9, e11383. https://doi.org/10.7717/peerj.11383
Prajoko, S., Sukmawati, I., Pamungkas, S. J., Permadani, K. G., Alamsyah, M. R. N., & Darmawan, E. (2023). Asynchronous project-based learning: Is it effective in biology learning process?. Biosfer: Jurnal Pendidikan Biologi, 16(1), 37-46. https://doi.org/10.21009/biosferjpb.29742
Puntambekar, S., Gnesdilow, D., & Yavuz, S. (2023). Understanding the effect of differences in prior knowledge on middle school students’ collaborative interactions and learning. International Journal of Computer-Supported Collaborative Learning, 18(4), 531-573. https://doi.org/10.1007/s11412-023-09405-0
Rahma, F., Sirait, S. H. K., & Nunaki, J. H. (2023). The use of Teams Games Tournament learning to increase students’ learning outcomes inclassification of living things. Inornatus: Biology Education Journal, 3(1), 32–39. https://doi.org/10.30862/inornatus.v3i1.388
Ratnasari, D., Widyanto, O. D., Widiarto, T., Sambara, D., & Faresta, R. A. (2023). The Efectiveness of the Team Games Tournament (TGT) Cooperative Learning Model on Learning Outcomes of Students in SMA Negeri 3 Salatiga. Jurnal Pemikiran Dan Penelitian Pendidikan, 21(2), 189–200. https://doi.org/10.20414/jtq.v21i1.7420
Riduwan. (2023). Dasar-Dasar Statistika (P. D. Iswarta (ed.); 17 th sd.). Alvabeta, cv.
Sahin, M. D., & Aybek, E. C. (2019). Jamovi: An Easy to Use Statistical Software for the Social Scientist. International Journal of Assessment Tools in Education, 6(4), 670–692. https://dx.doi.org/10.21449/ijate.661803
Samo, D. D., Ekowati, C. K., Soko, I. P., & Ngawas, K. R. (2023). Pengaruh Penggunaan Media Pembelajaran Matematika Berbasis Website terhadap Peningkatan Hasil Belajar Siswa: Meta Analisis. Jurnal Riset Pendidikan Matematika, 10(1), 89–101. https://doi.org/10.21831/jrpm.v10il.49357
Scherer, R., Howard, S. K., Tondeur, J., & Siddiq, F. (2021). Profiling teachers' readiness for online teaching and learning in higher education: Who's ready?. Computers in human behavior, 118, 106675. https://doi.org/10.1016/j.chb.2020.106675
Siddiq, F., Olofsson, A. D., Lindberg, J. O., & Tomczyk, L. (2024). What will be the new normal? Digital competence and 21st-century skills: critical and emergent issues in education. Education and Information Technologies, 29(6), 7697-7705. https://doi.org/10.1007/s10639-023-12067-y
Slavin, R. E. (1995). Cooperative Learning?: Theory, Research, and Practice. Allyn and Bacon.
Suhaini, M., Ahmad, A., & Harith, S. H. (2020). Factors Influencing Student Achievement: A Systematic Review. International Journal of Psychosocial Rehabilitation, 24(05), 550–560. https://doi.org/10.37200/IJPR/V24I5/PR201720
Syaifuddin, T., Nurlela, L., & Prasetya, S. P. (2020, December). The effect of cooperative learning model type Team Games Tournaments (TGT) and learning motivation on student learning outcomes. In International Joint Conference on Arts and Humanities (IJCAH 2020) (pp. 1390-1394). Atlantis Press. https://doi.org/10.2991/assehr.k.201201.235
Tamam, B., & Nurhikmah, N. (2023). Cooperative Learning Model Type STAD for Improving Students’ Skills in Determining Main Ideas of Paragraphs. Jurnal Dieksis ID, 3(1), 55–62. https://doi.org/10.54065/dieksis.3.1.2023.200
Uyuni, Q., & Kuswanti, N. (2023). Validity and practically of modified flashcard media of interaction among living things material for mts students. Nucleo Science: Journal Of Science Education, 1(2), 77–90. https://doi.org/10.33752/ns.v1i2.3613
Widyasari, E., Ayatusa’adah, & Rohmadi, M. (2022). The Influence of the Cooperative Learning Model Type ofTeams Games Tournament Aided by Flashcard Media on Student Activity. IJIS Edu: Indonesian Journal of Integrated Science Education, 4(2), 117–124. http://dx.doi.org/10.29300/ijisedu.v4i2.4982
Winanti, D. P., Prayitno, B. A., & Mahardiani, L. (2022). Improved Science Learning Outcomes Through Teams Game Cooperative Learning Tournament. Jurnal Penelitian Pendidikan IPA, 8(5), 2362–2366. https://doi.org/10.29303/jppipa.v8i5.1655
Wothe, J. K., Wanberg, L. J., Hohle, R. D., Sakher, A. A., Bosacker, L. E., Khan, F., ... & Satin, D. J. (2023). Academic and wellness outcomes associated with use of Anki spaced repetition software in medical school. Journal of medical education and curricular development, 10, 23821205231173289. https://doi.org/10.1177/23821205231173289
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Pramudya Aulia Fadila, Muhamad Arif Mahdiannur

This work is licensed under a Creative Commons Attribution 4.0 International License.
License and Copyright Agreement
- Authors retain copyright and other proprietary rights related to the article.
- Authors retain the right and are permitted to use the substance of the article in their own future works, including lectures and books.
- Authors grant the journal the right of first publication with the work simultaneously licensed under Creative Commons Attribution License (CC BY 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post or self-archive their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.







